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1. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
i'm not entirely sure there is any valuable gameplay to be had from this, but there is this real world problem that an abundance of space litter in orbit around a planet hampers space launches. i'm not implying that blowing up an outpost should ca...
- by Varg Krugar - at 2015.03.23 19:29:21
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2. Red/green colourblindness and scanning - in Player Features and Ideas Discussion [original thread]
i always thought it would make sense to change not only the color, but also the symbol used for scans of increased quality. is this "only" a problem of red/yellow/green being hard to distinguish, or are some colors hard to pick out from the darke...
- by Varg Krugar - at 2012.06.29 11:08:00
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3. Sticky:New dev blog: The FW Exploit 2012 (or: How I learned about FOREX) - in EVE Information Portal [original thread]
i like the proposition of a logarithmic scale for the "ISK value to LP reward" translation, coupled with a basket price baseline. a linear multiplier like the proposed 4.5x may work, but it does not make the system more resilient, it just fixes t...
- by Varg Krugar - at 2012.06.29 10:29:00
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4. Combat Probing, Broadcasts and Fleet Intelligence - in Player Features and Ideas Discussion [original thread]
addendum to tactical warp-ins and fleet warps: the fast interceptors warp at 13.5 AU/s (possibly faster with rigs), a trait that may be lost on a fleet warp (if they don't get into warp before the rest, which is likely).
- by Varg Krugar - at 2012.06.25 18:51:00
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5. Improving the Eve market: Following the commodities market - in Player Features and Ideas Discussion [original thread]
the reason why you can't do these types of trades is that you can exploit anything that creates a net negative balance sheet by throwing away the alt that held it. the market system is limited to transactions that require no trust from the system ...
- by Varg Krugar - at 2012.06.25 13:29:00
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6. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Missile bonus is a little less for all missiles instead of a little more for kinetic only : this is versatility. i like it when caldari ships have 10%/level to kinetic missile damage and +5% to em/exp/therm missile damage...
- by Varg Krugar - at 2012.06.24 09:51:00
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7. Nerf Jump Freighters - in Player Features and Ideas Discussion [original thread]
the argument about local nullsec production being neigh nonexistent due to the ease with which materiel is moved from jita is a valid one. i don't want freighter CTAs back, they take forever and most of the time they're completely event-less. pvp ...
- by Varg Krugar - at 2012.06.24 09:33:00
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8. Exploration-In-Warp - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Varg Krugar wrote: the good reason is that the on-board scanner does have a limited range. didn't you notice? Are you positive about that? If it is limited, it's an obscenely large range, because I've never noticed any limitat...
- by Varg Krugar - at 2012.06.19 16:49:00
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9. Exploration-In-Warp - in Player Features and Ideas Discussion [original thread]
the good reason is that the on-board scanner does have a limited range. didn't you notice?
- by Varg Krugar - at 2012.06.19 15:30:00
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10. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
a design question that should be answered by a dev: in a 1vs1 setting, how confident should an attack frigate feek when engaging a combat frigate? i know this is a multiplayer game and all that, but its an important question nonetheless. if you w...
- by Varg Krugar - at 2012.06.19 08:28:00
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11. Combat Probing, Broadcasts and Fleet Intelligence - in Player Features and Ideas Discussion [original thread]
can you guys stop fighting please? i like that "broadcast scan result location" suggestion and your **** fencing just drowns it in testosterone or worse.
- by Varg Krugar - at 2012.06.18 20:48:00
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12. Battleships and newbs. - in Player Features and Ideas Discussion [original thread]
you could just add the Core Competency certificates as requirements to the racial cruiser (basic) and battleship (standard) skills.
- by Varg Krugar - at 2012.06.18 18:03:00
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13. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: You are taking very fast frigates that have 6 slots and upgrading them to 10 slots. Their fitting grid is also getting an upgrade. These ships go interceptor speeds. For the above reasons I feel that a role bonus would be too...
- by Varg Krugar - at 2012.06.18 17:39:00
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14. Combat Probing, Broadcasts and Fleet Intelligence - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Learn to fleet warp. Then press ctrl+space and follow fleet at range. yes that does work, creating a corp bookmark for the scan result would be another solution. but both are workarounds for a feature that is obviously miss...
- by Varg Krugar - at 2012.06.18 17:23:00
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15. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
maybe give the Slasher (and the Atron, to a lesser extent) a little more targeting range? the utility hislot allows to run a short range ab/web/scram setup with a nos, but the boni do nudge the ships into a long range warp disruptor setup (i love...
- by Varg Krugar - at 2012.06.18 15:48:00
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16. Command chaining - in Player Features and Ideas Discussion [original thread]
i'm totally for command queuing. select an active module, click it once so it turns red while the cycle finishes, select a target (maybe even the old one), click the module again to queue up a module activation versus the new target and have it tu...
- by Varg Krugar - at 2012.06.18 14:05:00
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17. Navitas vs. Anshar - in EVE General Discussion [original thread]
its a curse
- by Varg Krugar - at 2012.06.16 21:30:00
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18. Dedicated nomadic/exploration ship - in Player Features and Ideas Discussion [original thread]
why not just propose a tactical subsystem reconfiguration module akin to a siege/triage module? you anchor yourself uncloaked for 10 minutes and you can refit in space and even swap out subsystems. does everything you wanted and makes for hilari...
- by Varg Krugar - at 2012.06.16 20:36:00
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19. Insane FPS drop with missiles - in Test Server Feedback [original thread]
Ribikoka wrote: Confirmed. Test rig: Intel i7-2600K 8gb ram Ati 6850 Win7 x64 My fixed 75FPS drop to 38FPS when i shot alone with missiles any objects. same setup, but a GTX 460. no fps drop. FPS get halved on ATI cards only.
- by Varg Krugar - at 2012.06.16 19:36:00
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20. New Scanning Probe implimentation - in Player Features and Ideas Discussion [original thread]
lets be honest: "watching dscan" is horrible gameplay. w-space dwellers may have succumbed to the notion that it is somehow healthy behaviour to click that button every 5 seconds, but it clearly is not. i would argue that the issue you are attack...
- by Varg Krugar - at 2012.06.16 19:22:00
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